Worldbuilding Notes: Penalties for Transgression
Jeff Zeitlin
(02 Sep 2017 01:33 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression
Jerry Barrington
(02 Sep 2017 11:11 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression
tmr0195@xxxxxx
(02 Sep 2017 14:42 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression
Amber Witherspoon
(04 Sep 2017 21:01 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression shadow@xxxxxx (06 Sep 2017 23:58 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression
Grimmund
(19 Sep 2017 20:16 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression
Timothy Collinson
(21 Sep 2017 17:09 UTC)
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Re: [TML] Worldbuilding Notes: Penalties for Transgression shadow@xxxxxx 06 Sep 2017 23:57 UTC
On 4 Sep 2017 at 14:01, Amber Witherspoon wrote: > Now we just need to work on general classes of transgressions. This is > going to be a big list... I do have an idea for a set of tables that > help develop specific transgressions, which ought to add more fun to > groups. Sure you know the law level, but do you know the laws? Laws are going to be strongly influenced by government type. For example a theocracy is going to have a lot of laws dealing with religious belief and practice. As an example, in a number of Musliom countries, it's illegal to convert from Islam to another religion. And in some (Saudi Arabia, for example) it's illegal to *be* a Ba'hai. Monarchies may have laws about things like Lese Majeste. as an example, there are people being jailed in Thailand for criticizing the King. And so on for other government types. But most societies have covering property (theft, damage etc), people (assault, murder, kidnapping), and contracts/agreements. All basically cover diofferent sorts of damage. Note that a lot of laws you'd think don't fit into those catagories *do* when you take a closer look. Pollution laws and a number of others fall under "property" because the land/water/air belong to the government or the people in common. Thoughg you can also argue that air & water pollution fall under people because they adversely affect them. Purely "social" rules are kinda arbitrary, even if they don't look like that to members of the society in question. Those can get really interesting. Sumptuary laws can be a big pitfall for visitors. Wear the wrong thing and you can get a fne of jail time. Possibly even executed. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com