Odd Tech questions. Evyn MacDude (28 Sep 2017 02:08 UTC)
Re: [TML] Odd Tech questions. Cole (28 Sep 2017 02:49 UTC)
Re: [TML] Odd Tech questions. Kelly St. Clair (28 Sep 2017 02:59 UTC)
Re: [TML] Odd Tech questions. Kelly St. Clair (28 Sep 2017 03:05 UTC)
Re: [TML] Odd Tech questions. Rupert Boleyn (28 Sep 2017 06:01 UTC)
Re: [TML] Odd Tech questions. Jerry Barrington (28 Sep 2017 13:37 UTC)
Re: [TML] Odd Tech questions. C. Berry (28 Sep 2017 18:35 UTC)
Re: [TML] Odd Tech questions. Kelly St. Clair (28 Sep 2017 18:38 UTC)
Re: [TML] Odd Tech questions. C. Berry (28 Sep 2017 18:42 UTC)
Re: [TML] Odd Tech questions. shadow@xxxxxx (29 Sep 2017 20:44 UTC)
Re: [TML] Odd Tech questions. Amber Witherspoon (29 Sep 2017 22:06 UTC)
Re: [TML] Odd Tech questions. Rupert Boleyn (28 Sep 2017 04:59 UTC)
Re: [TML] Odd Tech questions. Evyn MacDude (28 Sep 2017 07:35 UTC)
Re: [TML] Odd Tech questions. Tim (28 Sep 2017 03:51 UTC)
Re: [TML] Odd Tech questions. Amber Witherspoon (28 Sep 2017 04:48 UTC)
Re: [TML] Odd Tech questions. Evyn MacDude (28 Sep 2017 07:42 UTC)

Re: [TML] Odd Tech questions. Rupert Boleyn 28 Sep 2017 06:01 UTC

On 28Sep2017 1605, Kelly St. Clair wrote:
> (Addendum - this is a related problem to how it's pretty much impossible
> to allow the players access to fast, convenient space travel /without/
> putting (potential) weapons of mass destruction in their hands.  That
> potential is inherent in the velocities and energies involved.)

Shutterwarp or some other kind of inertia/momentumless drive, and some
kind of contra-grav that doesn't let you just lift something to orbital
height and drop it would seem to be required. Otherwise known as 'magic'.

Ground-based wormholes or other planet to planet teleportation (also
powered by magic, of course) is another way round it, though if you want
spaceships in your game, they kind of miss the point.

--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief