Detecting air rafts shadow@xxxxxx (22 Feb 2018 02:42 UTC)
Re: [TML] Detecting air rafts Kurt Feltenberger (22 Feb 2018 02:48 UTC)
Re: [TML] Detecting air rafts Caleuche (22 Feb 2018 04:41 UTC)
Re: [TML] Detecting air rafts shadow@xxxxxx (22 Feb 2018 07:36 UTC)
Re: [TML] Detecting air rafts Bruce Johnson (22 Feb 2018 18:52 UTC)
Re: [TML] Detecting air rafts Rupert Boleyn (23 Feb 2018 11:48 UTC)
Re: [TML] Detecting air rafts shadow@xxxxxx (23 Feb 2018 19:13 UTC)
Re: [TML] Detecting air rafts Rupert Boleyn (23 Feb 2018 20:21 UTC)
Re: [TML] Detecting air rafts Bruce Johnson (23 Feb 2018 20:46 UTC)
Re: [TML] Detecting air rafts Tim (24 Feb 2018 01:16 UTC)
Re: [TML] Detecting air rafts Thomas Jones-Low (24 Feb 2018 01:47 UTC)
Re: [TML] Detecting air rafts Tim (22 Feb 2018 06:32 UTC)
Re: [TML] Detecting air rafts Roger Gammans (22 Feb 2018 18:33 UTC)
Re: [TML] Detecting air rafts Jeffrey Schwartz (24 Feb 2018 00:13 UTC)

Re: [TML] Detecting air rafts shadow@xxxxxx 22 Feb 2018 07:35 UTC

On 21 Feb 2018 at 21:48, Kurt Feltenberger wrote:

> On 2/21/2018 9:41 PM, shadow at shadowgard.com (via tml list) wrote: >
> So I'm planning on assuming that absent a tail, or IN/ISS sensors he >
> can in fact count on it being hard to tell where on his property he's
> > going if he takes some fairly simple precautions. > > Anybody see a
> problem with that?
>
> Whoever wants to track him simply needs two (preferably three or more)
> neutrino sensors.  Set them up off his land and simply look for the
> trace, then triangulate and you know exactly where he is.

That only works for fusion or fission power units.

I'm not sure air-rafts use those.

--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com