Jump rating as a speed instead of distance.
Evyn MacDude
(21 Jun 2014 00:13 UTC)
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Re: [TML] Jump rating as a speed instead of distance. Freelance Traveller (21 Jun 2014 01:04 UTC)
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Re: [TML] Jump rating as a speed instead of distance.
Evyn MacDude
(21 Jun 2014 01:58 UTC)
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Re: [TML] Jump rating as a speed instead of distance.
Knapp
(21 Jun 2014 08:46 UTC)
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Re: [TML] Jump rating as a speed instead of distance.
Postmark
(21 Jun 2014 09:39 UTC)
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Re: [TML] Jump rating as a speed instead of distance.
Tim
(21 Jun 2014 12:59 UTC)
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Re: [TML] Jump rating as a speed instead of distance.
Evyn MacDude
(21 Jun 2014 17:37 UTC)
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Re: [TML] Jump rating as a speed instead of distance. Freelance Traveller 21 Jun 2014 01:04 UTC
On Fri, 20 Jun 2014 17:13:36 -0700, Evyn MacDude <xxxxxx@gmail.com> wrote: >How much does it change the game if you use Jump range as maximum speed? There isn't strictly speaking enough information about the change, so here are my assumptions: 1. The speed in question is measured in parsecs per week. 2. The fuel usage is not changed - that is, a J1 ship requires 10% of the hull volume to be fuel. 3. The range is not limited - that is, in theory, a J1 ship, using that 10% fuel, can go as far as it wants in a single jump - but going 52 parsecs will require a full year. Given those assumptions, you will have the following effects: A. A ship's range will be roughly four times its Jump rating - but most ships will probably limit to three times. This limitation is imposed by power plant fuel, which in standard designs is sufficient for four weeks of operation. B. The patterns of trade routes, communications routes, and 'backwaterism' will change, and the 'socioeconomic divide' between 'hub' worlds, main trade route worlds, minor trade route worlds, and backwaters will be more pronounced. A world's relative importance will be less dependent on astrography, and more dependent on economic factors. Rifts will not be as significant as obstacles to travel; for example, the "J5 route" across the Great Rift could be serviced by J2 ships, at the cost of time (2.5 weeks)rather than a J5 ship with its higher fuel/construction costs. The inherent sociopolitical structure of polities such as the Imperium will probably not change, because comm lag, which is the key limitation, hasn't really changed - although with rifts being less of an obstacle, the stellar political geography is likely to change. Now: Clarify YOUR assumptions, work out the implications (or post here for more discussion), and then write me an article for Freelance Traveller! -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Fanzine and Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com http://freelancetraveller.downport.com/ ®Traveller is a registered trademark of Far Future Enterprises, 1977-2014. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. Freelance Traveller extends its thanks to the following enterprises for hosting services: CyberNET Web Hosting (http://www.cyberwebhosting.net) The Traveller Downport (http://www.downport.com)