Re: [TML]Tracking spaceships in Jump TU, was: Instant city shadow@xxxxxx 19 Feb 2016 07:55 UTC
On 12 Feb 2016 at 22:57, Richard Aiken wrote: > Since a ship exiting jump retains it's initial vector and velocity, > that just makes using an xboat as a WMD a matter of somewhat chancy > timing. If you can manage to have the ship emerge somewhere/when > ahead of the planet along it's orbital path, then it's going to hit > the surface *somewhere.* Nope. You forgot the uncertainty in the duration of jump. Earth's orbital velocity is about 30 km/sec. so in an hour it moves 108,000 km. That's 13.5 diameters. Given that jump duration varies a lot more than *just* an hour.... -- Leonard Erickson (aka shadow) shadow at shadowgard dot com