Rules for fleshing out balkanized worlds? Carlos (02 May 2014 11:40 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Andrew Staples (02 May 2014 17:58 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Andrew Long (02 May 2014 18:43 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (04 May 2014 20:16 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (04 May 2014 22:46 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (05 May 2014 21:51 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Freelance Traveller (06 May 2014 14:52 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (06 May 2014 20:33 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Kenneth Barns (05 May 2014 22:07 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 18:38 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 19:34 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Kelly St. Clair (02 May 2014 20:04 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 20:20 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:27 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:20 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (02 May 2014 21:39 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 22:34 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:48 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (03 May 2014 16:09 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (03 May 2014 17:02 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Ian Whitchurch (03 May 2014 22:57 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (03 May 2014 19:22 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:33 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Richard Aiken (04 May 2014 06:18 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (02 May 2014 19:23 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:13 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Ros Knox & Michael Barry (03 May 2014 08:43 UTC)

Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson 02 May 2014 17:59 UTC

> On 2 May 2014, at 12:41, Carlos <xxxxxx@gmail.com> wrote:
>
> Has anyone developed rules for generating gov-law-tech-pop codes for multiple states in balkanized worlds, given the world UWP? I seem to remember some discussions in the list and even somebody writing on this at some point, but after some quick searches I came away empty-handed.
>
> One could just generate several UWPs with fixed physical data, and also use the "Governments" article on Freelance Traveller for more detail. I was thinking of rules which do not treat each government independently, but rather determine whether there are dominant powers and how many, then flesh them out. There are global constraints to consider. For instance, total world population needs to be split up among countries, law level needs to be somewhat consistent with that of the countries (A pop-weighted average? That of the largest country? That of the country hosting the main starport?). Also, if there are exactly two dominant countries/blocks in a planet, it is unlikely that one is hi-tech, hi-pop and the other one low-tech, low-pop, so there ought to be modifiers.
>
> A different (and easier) problem is to generate balkanized worlds from scratch, aggregating the individual countries to a world UWP afterwards. I am looking at the inverse problem, but any info on the topic is welcome. I might have missed published sources, I owe a lot of MT material and some Gurps but have mostly missed new developments as Mongoose.

I don't think I mongoose has covered this.  And I don't think anyone
else has either in the way you suggest with interlocking numbers.
From memory World Builders' Handbook which might be your best chance,
had at most just generate them separately (aside from the physical
data).  But I'll check when I get home.  (Am currently in mega Friday
night queue at fish and chip shop).

But I'm not sure I'd worry too much about them being very
interrelated.  You're right, it might be 'unlikely' to have the
situation you describe above, but of such is the nature of humans
(and/or aliens) living in close proximity and of such stuff are
adventures made as you explain the situation.

For the one above, how about a recently 'discovered' population of
primitives living underground that the main population leave to their
own devices bar some 'study'?  Or holovid entertainment?
tc