Rules for fleshing out balkanized worlds? Carlos (02 May 2014 11:40 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Andrew Staples (02 May 2014 17:58 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Andrew Long (02 May 2014 18:43 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (04 May 2014 20:16 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (04 May 2014 22:46 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (05 May 2014 21:51 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Freelance Traveller (06 May 2014 14:52 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (06 May 2014 20:33 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Kenneth Barns (05 May 2014 22:07 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 18:38 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 19:34 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Kelly St. Clair (02 May 2014 20:04 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 20:20 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:27 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:20 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (02 May 2014 21:39 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 22:34 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:48 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (03 May 2014 16:09 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (03 May 2014 17:02 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Ian Whitchurch (03 May 2014 22:57 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (03 May 2014 19:22 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:33 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Richard Aiken (04 May 2014 06:18 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (02 May 2014 19:23 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:13 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Ros Knox & Michael Barry (03 May 2014 08:43 UTC)

Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese 02 May 2014 22:13 UTC

--------------------------------------------
On Fri, 5/2/14, Carlos <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Rules for fleshing out balkanized worlds?
 To: xxxxxx@simplelists.com
 Date: Friday, May 2, 2014, 1:19 PM

 On Fri, May
 2, 2014 at 7:59 PM, Timothy Collinson <xxxxxx@port.ac.uk>
 wrote:

 But I'm not sure I'd worry too much about them being
 very

 interrelated.  You're right, it might be
 'unlikely' to have the

 situation you describe above, but of such is the nature of
 humans

 (and/or aliens) living in close proximity and of such stuff
 are

 adventures made as you explain the situation.

 For the one above, how about a recently 'discovered'
 population of

 primitives living underground that the main population leave
 to their

 own devices bar some 'study'?  Or holovid
 entertainment?

 Yes, I see the point of leaving room
 for completely random new countries and interpreting the
 data. But I was thinking along the lines of determining the
 "main powers" first, the ones which dominate the
 planet, and leaving the minor ones unspecified for a while.
 If you come up with two dominant powers, and then one turns
 out to have lower tech and lower pop than the other, it is
 hard to see how it can be a main power, it would be
 swallowed up. One Hi Tech, Low Pop and one Low Tech, Hi Pop,
 sure. In your example, I would say the primitives are a
 minor player.

 Of course, one should leave room
 for unlikely events in state generation, but they should
 be... well, unlikely.

 Hm. OTOH, if you take alien races
 into the mix... "The world of SharpContrast is
 dominated by two major states. The Federation of Liliput has
 a population of 100 million at TL A, while the Kingdom of
 Gigantia has a population of 5,000 sophonts at TL 7. Of
 course, the raw statistics obscure the fact that the average
 weight of a Liliputian is just 3 kg, while Gigantians are
 massive moving flesh mountains with an average weight of
 1000 tons. In the last Liliput-Gigantia War, a Gigantian
 squad rolled over a quarter of the Liliputian population
 before the Liliputian Grav Force could strike them down. An
 armistice followed."

 Carlos Alos-Ferrer
------------------------------------------------------------------------------------

Consider the number of worlds in the 'Marches that have a minor pop of 'Chirpers'.

I think they would fit right in with this.

In fact, wasn't it CT-Adv2 that took place on Vanejen(?), which was a world originally settled by 1stImp Vilani but still retained a small pop of 'Chirpers'?

I don't recall if there are any worlds w/ full-fledged (w/ ability to caste) Droyne minorities but there are few that are all Droyne...