Rules for fleshing out balkanized worlds? Carlos (02 May 2014 11:40 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Andrew Staples (02 May 2014 17:58 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Andrew Long (02 May 2014 18:43 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (04 May 2014 20:16 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (04 May 2014 22:46 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (05 May 2014 21:51 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Freelance Traveller (06 May 2014 14:52 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (06 May 2014 20:33 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Kenneth Barns (05 May 2014 22:07 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 18:38 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 19:34 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Kelly St. Clair (02 May 2014 20:04 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 20:20 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:27 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:20 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (02 May 2014 21:39 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Bruce Johnson (02 May 2014 22:34 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:48 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (03 May 2014 16:09 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (03 May 2014 17:02 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Ian Whitchurch (03 May 2014 22:57 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (03 May 2014 19:22 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:33 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Richard Aiken (04 May 2014 06:18 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Timothy Collinson (02 May 2014 19:23 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Phil Pugliese (02 May 2014 22:13 UTC)
Re: [TML] Rules for fleshing out balkanized worlds? Ros Knox & Michael Barry (03 May 2014 08:43 UTC)

Re: [TML] Rules for fleshing out balkanized worlds? Kelly St. Clair 02 May 2014 20:03 UTC

On 5/2/2014 12:34 PM, Phil Pugliese (via tml list) wrote:

> I recall reading one of Asimov's 'later' books about his Galactic Empire (it was the one where he describes the capital, Trantor.
>
> It was set in the time where Hari Seldon first came to Trantor & the planet seemed to me to be highly 'balkanized'.
>
> Since then I've always leaned towards the idea that hi-pop worlds in the TU were effectively 'balkanized' w/ various federative, autonomous, etc, regions, similar to the way a lot of nations here on earth have 'reservations', 'preserves' or other areas where one could easily feel as if he were in a different country altogether.

Human society has at least two opposite (but not always equal)
pressures:  expansion, to form larger communities (nations, empires,
etc) to increase (perceived) security and influence and take advantage
of economies of scale; and subdivision, to keep the communities that one
personally interacts with small and comprehensible (see Dunbar's number,
aka the monkeysphere) and to ensure that one's cohort is as
"like-minded" as possible in all respects.  Technology empowers and/or
encourages both of these urges - when your rivals have warbands, armies
and/or nukes, you want to belong to a group capable of producing the
same, while advancing communications tech allows people with similar
interests and beliefs to form communities with increasing disregard for
geographical distribution.

Add to this the tendency of outsiders to grab eagerly and thoughtlessly
onto the simplest and broadest generalization possible - assuming that
all _______s are completely identical is often wildly inaccurate, but
requires the minimum cognitive load - compared to the insider's struggle
for identity in the crowd, often focusing on the smallest points of
distinction to separate "us" from "them", and you can see why many
populations that appear nearly homogeneous from a quick glance can (and
probably will) be positively *fractal* when you look closer.

--
---------------
Kelly St. Clair
xxxxxx@efn.org