A Small Ship TU, a bit of handwavium to explain it. J. Michael Looney (14 Sep 2014 07:34 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (14 Sep 2014 22:21 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Evyn MacDude (14 Sep 2014 22:50 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (14 Sep 2014 23:15 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (15 Sep 2014 00:19 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (15 Sep 2014 13:26 UTC)

Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Evyn MacDude 14 Sep 2014 22:50 UTC

Ok I have to admit i too am a fan of the Small Ship Universe for
Traveller. One of the big things that I have been playing with is
treating Main World Population as the entire systems population and
spread out the in system population centers, thus system to system
trade is spread out over a larger territory in destination systems.

In a mechanical note my starship range is from 100 to 10,000 tons
driven by "Standard" drives using the Drive letter code limited by
tech level as presented by the little black books. Hull "strength" is
directly relational to the cube root of displacement. Thus smaller
hulls are more robust than larger ones, also this allows for smaller
navel units.

--
Evyn