A Small Ship TU, a bit of handwavium to explain it. J. Michael Looney (14 Sep 2014 07:34 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (14 Sep 2014 22:21 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (14 Sep 2014 23:15 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (15 Sep 2014 00:19 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (15 Sep 2014 13:26 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Phil Pugliese (15 Sep 2014 03:32 UTC)

Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Phil Pugliese 15 Sep 2014 03:32 UTC

Interesting..

I don't have ready access to 'Trillion Credit Squad.' but I recall that it used a different calculus.

I also have a distant memory that there were big discrepancies 'tween the economic systems of those two & some of the info published about the 3I.

--------------------------------------------
On Sun, 9/14/14, Ian Whitchurch <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] A Small Ship TU, a bit of handwavium to explain it.
 To: xxxxxx@simplelists.com
 Date: Sunday, September 14, 2014, 3:21 PM

 You're
 also going to need to limit hi tech, hi pop worlds.
 At a rough number, assume a military
 ship costs 5% of their build cost per year to run, and cost
 MCr1 per dton.
 Assume
 Navy Taxes are 1% of Gross World Product, and income is KCr1
 per tech level (pretty close to Striker numbers, and Im
 working off memory), so thats Cr10 per citizen per
 TL.
 A TL12 world with
 a billion people therefore has Cr120 per person in navy tax
 revenue, or GCr120, which supports building 120ktons of
 military ships a year, or maintaining 2400ktons of military
 ships.
 If you maximise
 a military ship at 7.5ktons, thats enough ships to put three
 ipatrolling every mainworld in a subsector.
 On Sun, Sep 14, 2014 at
 5:34 PM, J. Michael Looney <xxxxxx@megawatts.com>
 wrote:
 A thought
 hit me as to how and why I am going to limit ship size in
 MTU, other than via GM fiat.  In MgT, Capital ships are
 required to be in section.  The largest one that can be
 done in 2 sections is 7,500 dTons, which, as it happens, is
 the largest amount of volume that an anti-gravity field can
 support.  Jump drives require A/G fields to make jump
 bubbles, so that also limits how big a jump capable ship can
 be.  A/G fields effecting a volume, not a mass also
 explains why space ships are sized in dTons and the actual
 mass of the ship doesn't matter or affect how many
 G's acceleration it can pull.   Due to the rather
 massive drop in both size and cost of spinal mounts,  even
 meson guns up to Type C (the largest being  D) could be
 mounted in a TL 15 craft. 
 Need to add a 7.5k
 dTon "Dreadnought" to my things to design.

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