"Appropriate technology" and trade in Classic Traveller Ian Whitchurch (29 Aug 2014 02:59 UTC)
Re: [TML] "Appropriate technology" and trade in Classic Traveller Craig Berry (30 Aug 2014 00:14 UTC)
Re: [TML] "Appropriate technology" and trade in Classic Traveller Timothy Collinson (30 Aug 2014 20:42 UTC)

Re: [TML] "Appropriate technology" and trade in Classic Traveller Craig Berry 30 Aug 2014 00:13 UTC

Tactics: High Guard, Trillion Credit Squadron, Brilliant Lances, Battle Rider
Strategy: Imperium, Fifth Frontier War

Just off the top of my head.

On Fri, Aug 29, 2014 at 5:09 PM, Greg Chalik <xxxxxx@gmail.com> wrote:
> Can someone direct me to an official TU publication that deals with space
> warfare strategy, doctrine and tactics?
>
> Greg
>
>
> On 29 August 2014 12:59, Ian Whitchurch <xxxxxx@gmail.com> wrote:
>>
>> Here are two ships built under High Guard - they are both 10kton jump-3
>> freighters, and one is built at TL12 and one at TL15. I've bolded the two
>> important numbers.
>>
>> Ship: Lugger-12
>> Class: Lugger-12
>> Type: Cargo Ship
>> Architect: Ian Whitchurch
>> Tech Level: 12
>>
>> USP
>> AK-K53135A-070000-80009-0 MCr 5,537.493 10 KTons
>> Bat Bear            3     1   1   Crew: 75
>> Bat                    3     1   1   TL: 12
>>
>> Cargo: 4,462 Crew Sections: 10 of 8 Fuel: 3,300 EP: 300 Agility: 1
>> Shipboard Security Detail: 10
>> Craft: 2 x 100T Type S scouts
>> Fuel Treatment: Fuel Scoops and On Board Fuel Purification
>> Backups: 1 x Model/5 Computer
>>
>> Architects Fee: MCr 55.375   Cost in Quantity: MCr 4,429.995
>>
>> Ship: Lugger-15
>> Class: Lugger-15
>> Type: Cargo Ship
>> Architect: Andrea Vallance
>> Tech Level: 15
>>
>> USP
>> AK-K53135A-070000-90009-0 MCr 3,737.490 10 KTons
>> Bat Bear             3     1   1   Crew: 69
>> Bat                  3     1   1   TL: 15
>>
>> Cargo: 5,067 Crew Sections: 10 of 7 Fuel: 3,300 EP: 300 Agility: 1
>> Shipboard Security Detail: 10
>> Craft: 2 x 100T Type S scouts
>> Fuel Treatment: Fuel Scoops and On Board Fuel Purification
>> Backups: 1 x Model/5 Computer
>>
>> Architects Fee: MCr 37.375   Cost in Quantity: MCr 2,989.992
>>
>> At tech 12, you pay MCr 4430 to move 4462 dtons three parsecs at a time -
>> roughly MCr1 per dton of cargo capacity.
>>
>> At tech 15, you pay MCr 2989 to move 5067 dtons three parsecs at a time -
>> roughly MCr0.6 per dton of cargo capacity.
>>
>> TL15 is therefore roughly 50% more efficient at moving cargo than TL12.
>>
>> However, lets look at military starships - lets look at the minimum spend
>> to shoehorn jump 3, 3G and 3 armor into a ship that mounts a type A Spinal
>> PAW.
>>
>> Ship: Cruiser-12
>> Class: Gumshoe
>> Type: Cruiser
>> Architect: Ian Whitchurch
>> Tech Level: 12
>>
>> USP
>> AK-L5336F4-371100-87A09-0 MCr 29,169.171 29 KTons
>> Bat Bear             2     111 3   Crew: 268
>> Bat                  3     111 4   TL: 12
>>
>> Cargo: 196 Fuel: 10,440 EP: 1,740 Agility: 3 Shipboard Security Detail: 29
>> Fuel Treatment: Fuel Scoops and On Board Fuel Purification
>> Backups: 2 x Model/6fib Computers
>>
>> Architects Fee: MCr 291.692   Cost in Quantity: MCr 23,335.337
>>
>> OK, call it roughly GCr23 at TL12.
>>
>> This is a ship with the same specs at TL15 (and Im aware a very small
>> investment in a better computer - which in HG presumably includes the sensor
>> package - will make a much better warship).
>>
>> Ship: Cruiser-15
>> Class: Gumshoe 15
>> Type: Cruiser
>> Architect: Ian Whitchurch
>> Tech Level: 15
>>
>> USP
>>          AK-K5337F4-371100-97A09-0 MCr 13,010.600 17.5 KTons
>> Bat Bear             3     111 4   Crew: 176
>> Bat                  3     111 4   TL: 15
>>
>> Cargo: 128 Fuel: 6,475 EP: 1,225 Agility: 3 Shipboard Security Detail: 18
>> Fuel Treatment: Fuel Scoops and On Board Fuel Purification
>> Backups: 2 x Model/6fib Computers
>>
>> Architects Fee: MCr 130.106   Cost in Quantity: MCr 10,408.480
>>
>> Call it roughly GCr10.5 at TL15.
>>
>> At TL15, military ships of the same specs are at least twice as effective
>> than at TL12.
>>
>> Therefore, TL12 shipyards should build lower tech but good enough cargo
>> ships, selling for enough Imperial Credits to buy the high-tech warships
>> that TL15 shipyards will specialise in.
>>
>> In the Spinward Marches, that means Glisten and Rhylanor would build most
>> warships, while civilian craft are more likely to come from lower-tech
>> worlds like Regina, or are exported from the Sword Worlds.
>>
>>
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--
Craig Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions of time." - William Blake