Jump mechanics question Christopher Sean Hilton (27 Apr 2023 21:17 UTC)
Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 22:56 UTC)
Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 23:09 UTC)
Re: [TML] Jump mechanics question Greg nokes (28 Apr 2023 06:00 UTC)
Re: [TML] Jump mechanics question Phil Pugliese (28 Apr 2023 07:06 UTC)
Re: [TML] Jump mechanics question Timothy Collinson (28 Apr 2023 10:02 UTC)
Re: [TML] Jump mechanics question Evyn MacDude (28 Apr 2023 16:47 UTC)
Re: [TML] Jump mechanics question greg nokes (28 Apr 2023 17:21 UTC)
Re: [TML] Jump mechanics question kaladorn@xxxxxx (02 May 2023 03:07 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 11:45 UTC)
Re: [TML] Jump mechanics question Alan Peery (02 May 2023 11:54 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 12:11 UTC)
Re: [TML] Jump mechanics question Greg nokes (02 May 2023 14:39 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 14:52 UTC)
Re: [TML] Jump mechanics question Tom Rux (28 Apr 2023 11:52 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (28 Apr 2023 13:05 UTC)
Re: [TML] Jump mechanics question Phil Pugliese (28 Apr 2023 16:39 UTC)
Re: [TML] Jump mechanics question Tom Rux (28 Apr 2023 22:08 UTC)
Re: [TML] Jump mechanics question Christopher Sean Hilton (28 Apr 2023 23:34 UTC)
Re: [TML] Jump mechanics question Rupert Boleyn (29 Apr 2023 01:03 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:44 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:40 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (29 Apr 2023 17:35 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 23:14 UTC)
Re: [TML] Jump mechanics question greg nokes (01 May 2023 16:17 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (01 May 2023 17:34 UTC)
Re: [TML] Jump mechanics question greg nokes (01 May 2023 21:52 UTC)
Re: [TML] Jump mechanics question kaladorn@xxxxxx (02 May 2023 03:05 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 11:39 UTC)
Re: [TML] Jump mechanics question Alex Goodwin (29 Apr 2023 04:09 UTC)

Re: [TML] Jump mechanics question Hubert Figuière 27 Apr 2023 23:09 UTC

On 2023-04-27 18:56, Hubert Figui?re - hub at figuiere.net (via tml
list) wrote:
> On 2023-04-27 17:17, Christopher Sean Hilton - chris at vindaloo.com
> (via tml list) wrote:
>> Hi,
>>
>> I have a question about the mechanics of jump drive. Did I read
>> somewhere that in a nominal
>> jump trip, you precipitate out of Jumpspace at the 100D limit of a
>> target object in normal
>> space? If this is the case, how do you handle jump into empty hexes?
>>
>
> The way I always interpreted it is that the 100D was the *minimum* safe
> distance you could reemerge from jump space.
>
> If you reemerge in an empty hex, the bigger problem will be whether you
> have enough fuel. This is also part of the problem when you have a jump
> mishap and arrive in a place where there is no giant gas available.
>
> In GURPS Traveller Interstellar War, they describe how Terra reached
> neighbouring system with Jump-1: the established refueling stations,
> which just support this interpretation.

An now re-reading it,

page 22:

(in 2092 AD)

 > No other star systems were within a parsec of Sol, and the mathematics
 > of jump navigation seemed to imply that a jump into empty space was
 > not possible.

Which contradict what I just said :-/ Albeit its wording remain speculative.

Going on, page 23

 > The target was Barnard’s Star, about two parsecs away to coreward.

and

 > The first step was to locate a “jump point,” a wandering planet or
 > brown-dwarf star located at a convenient point in interstellar space

Cheer,

Hub