Jump mechanics question Christopher Sean Hilton (27 Apr 2023 21:17 UTC)
Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 22:56 UTC)
Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 23:09 UTC)
Re: [TML] Jump mechanics question Greg nokes (28 Apr 2023 06:00 UTC)
Re: [TML] Jump mechanics question Phil Pugliese (28 Apr 2023 07:06 UTC)
Re: [TML] Jump mechanics question Timothy Collinson (28 Apr 2023 10:02 UTC)
Re: [TML] Jump mechanics question Evyn MacDude (28 Apr 2023 16:47 UTC)
Re: [TML] Jump mechanics question greg nokes (28 Apr 2023 17:21 UTC)
Re: [TML] Jump mechanics question kaladorn@xxxxxx (02 May 2023 03:07 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 11:45 UTC)
Re: [TML] Jump mechanics question Alan Peery (02 May 2023 11:54 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 12:11 UTC)
Re: [TML] Jump mechanics question Greg nokes (02 May 2023 14:39 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 14:52 UTC)
Re: [TML] Jump mechanics question Tom Rux (28 Apr 2023 11:52 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (28 Apr 2023 13:05 UTC)
Re: [TML] Jump mechanics question Phil Pugliese (28 Apr 2023 16:39 UTC)
Re: [TML] Jump mechanics question Tom Rux (28 Apr 2023 22:08 UTC)
Re: [TML] Jump mechanics question Christopher Sean Hilton (28 Apr 2023 23:34 UTC)
Re: [TML] Jump mechanics question Rupert Boleyn (29 Apr 2023 01:03 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:44 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:40 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (29 Apr 2023 17:35 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 23:14 UTC)
Re: [TML] Jump mechanics question greg nokes (01 May 2023 16:17 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (01 May 2023 17:34 UTC)
Re: [TML] Jump mechanics question greg nokes (01 May 2023 21:52 UTC)
Re: [TML] Jump mechanics question kaladorn@xxxxxx (02 May 2023 03:05 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 11:39 UTC)
Re: [TML] Jump mechanics question Alex Goodwin (29 Apr 2023 04:09 UTC)

Re: [TML] Jump mechanics question Jeffrey Schwartz 02 May 2023 12:10 UTC

Yeah, these things happen when using Solomani operating systems.

Sigh, I miss real computers

On Tue, May 2, 2023 at 7:55 AM Alan Peery - Alan.Peery at
tractare.co.uk (via tml list) <xxxxxx@simplelists.com> wrote:
>
> 10^19 for Earth's air, not 1019.   :-D
>
> Copy-paste modification, the reason an entire starship flotilla was
> lost... ;-)
>
>
> Alan
>
> On 02/05/2023 12:44, Jeffrey Schwartz - schwartz.jeffrey at gmail.com
> (via tml list) wrote:
> > Earth's air has a density of approximately 1019 molecules per cubic
> > centimeter; by contrast the densest nebulae can have densities of
> > 10,000 molecules per cubic centimeter. --
> > https://en.wikipedia.org/wiki/Nebula
> >
> > So, figure that skimming kinda needs at least Earth's atmo pressure to
> > get the "hours" numbers we're expecting
> > That would imply about 10^15th longer.  That comes out to about 1.1 x
> > 10^11 years. Considering the universe is about 1.3 x 10^10 years
> > old... that would be awkward.
> >
> > On the other hand, you could move faster when nebula skimming than gas
> > giant skimming, so that might trim down some time.
> >
> > On Mon, May 1, 2023 at 11:08 PM kaladorn at gmail.com (via tml list)
> > <xxxxxx@simplelists.com> wrote:
> >> I have a question:
> >>
> >> Is there any reasonable chance that if you jumped into an empty hext *that contained a dense Nebula*, that they could go into cold sleep, set the computer to drift through the Nebula until it has enough power to jump?
> >>
> >> I am guessing real Nebulas are more defuse than I think (just like SW crash-crunch-smash asteroids are not at all like real asteroid belts)... but it was worth asking.
> >>
> >> - kaladorn
> >>
> >> On Thu, Apr 27, 2023 at 6:57 PM Hubert Figui?re - hub at figuiere.net (via tml list) <xxxxxx@simplelists.com> wrote:
> >>> On 2023-04-27 17:17, Christopher Sean Hilton - chris at vindaloo.com
> >>> (via tml list) wrote:
> >>>> Hi,
> >>>>
> >>>> I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal
> >>>> jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal
> >>>> space? If this is the case, how do you handle jump into empty hexes?
> >>>>
> >>> The way I always interpreted it is that the 100D was the *minimum* safe
> >>> distance you could reemerge from jump space.
> >>>
> >>> If you reemerge in an empty hex, the bigger problem will be whether you
> >>> have enough fuel. This is also part of the problem when you have a jump
> >>> mishap and arrive in a place where there is no giant gas available.
> >>>
> >>> In GURPS Traveller Interstellar War, they describe how Terra reached
> >>> neighbouring system with Jump-1: the established refueling stations,
> >>> which just support this interpretation.
> >>>
> >>> Cheers,
> >>>
> >>> Hub
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