Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Rupert Boleyn (21 Jan 2018 14:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Rupert Boleyn 21 Jan 2018 14:31 UTC

On 22Jan2018 0311, Jerry Barrington wrote:
> Correct, it might or ir might not, altho the odds are much less than
> 50:50.  But the objects at suborbital speeds are virtually guaranteed to
> collide, much *more* than 50:50.  That makes things in proper orbits
> less likely to collide, exactly what your original statement suggested
> was irrational to expect.

In a busy orbital space *no* orbit is safe unless checked against the
orbits of every object around that body, whether you're in a powered
'orbit' or not.

--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief