Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kelly St. Clair (21 Jan 2018 18:19 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Kelly St. Clair 21 Jan 2018 18:18 UTC

On 1/21/2018 6:31 AM, Rupert Boleyn wrote:
> On 22Jan2018 0311, Jerry Barrington wrote:
>> Correct, it might or ir might not, altho the odds are much less than
>> 50:50.  But the objects at suborbital speeds are virtually guaranteed to
>> collide, much *more* than 50:50.  That makes things in proper orbits
>> less likely to collide, exactly what your original statement suggested
>> was irrational to expect.
>
> In a busy orbital space *no* orbit is safe unless checked against the
> orbits of every object around that body, whether you're in a powered
> 'orbit' or not.

The secret word for today is "Kessler".

--
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Kelly St. Clair
xxxxxx@efn.org