Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Tim (27 Jan 2018 01:16 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Tim 27 Jan 2018 01:16 UTC

On Fri, Jan 26, 2018 at 01:27:46PM -0500, Caleuche wrote:
> It does make me wonder why the imperial scout service exists at all
> though - given how good our TL8 RV spectrometers are, and telescope
> are, among the other methods of exoplanet detection, when you have a
> network of those instruments across many star systems examining
> every star, it's hard to imagine there would be an unknown exoplanet
> larger than an asteroid out there. Certainly the scouts shouldn't
> arrive not knowing the basic configuration of the system.

Yes, they certainly shouldn't.  They would arrive knowing all the
planets, probably most of the moons and a lot of the other significant
bodies in the system.  They would also know quite a bit about the
composition of each, likely including whether they have any large
quantity of respirating life forms.

But that's not where a scout's job ends.  That's where it starts.

- Tim