Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Rupert Boleyn (23 Jan 2018 00:09 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Rupert Boleyn 23 Jan 2018 00:09 UTC

On 23Jan2018 0335, Bill Rutherford wrote:
> So - in game terms, if it's important to the story, "Coming around the
> arc of the planet you detect [an old orbital habitat /weather satellite
> / blob of garbage / small hard rock] that is on a collision course with
> your ship - what are you doing?"  Otherwise, the thing's just eye candy...

No, it's a potential source of loot.

--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief