Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Tim (26 Jan 2018 04:41 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Tim 26 Jan 2018 04:41 UTC

On Thu, Jan 25, 2018 at 11:02:04PM -0500, Caleuche wrote:
> And, of course, there's a huge difference between TL8 and TL15, but
> Traveller rules really don't seem to cover deep space detection, so
> I think it's natural to take cues from real world astronomy.

Real world astronomy is done with crappy low-tech equipment by
Traveller standards, as well as being either dunked in a bath of
wavering mostly-opaque atmosphere, or pared to the bone and lifted at
great expense on chemical fireworks with the expectation that they
will never be maintained.

- Tim